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Right now the engine faces issues in the navigation system. The engine is utilizing the powerful and lightweight Recast.js for navigation, but currently some issues needs to be addressed in our in-house engine. Sometimes the query result for getClosestPoint fails and returns 0,0,0, which results in the agents wont move around the scene.

Navigation 0,0,0 issue

Also the whole navigation mesh floats too far away from the actual mesh, which results in the agents and users moves around in the air.

Navigation mesh floating issue

But as we all know, the best way to solve issues is by ignoring them.

So of course instead of fixing the navigation issues, I worked on functionality for showing the equipped item of the player/npc. Currently it’s only for the items that is being hold in the hands, but the same functionality will be extended to include other types of items that would be related to head, chest, legs, feet slots.

Virtual Equipped Item

Cheers!

Virtual Cheers

Try it at vreboot.com.

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