<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="http://localhost:4000/feed.xml" rel="self" type="application/atom+xml" /><link href="http://localhost:4000/" rel="alternate" type="text/html" /><updated>2025-11-06T13:18:54+01:00</updated><id>http://localhost:4000/feed.xml</id><title type="html">Seal Dragon</title><subtitle>Welcome to Seal Dragon</subtitle><author><name>Basic</name></author><entry><title type="html">Virtual Series - Visual Equipped Item</title><link href="http://localhost:4000/game/devlog/development/2025/11/06/virtual-equipped-item.html" rel="alternate" type="text/html" title="Virtual Series - Visual Equipped Item" /><published>2025-11-06T00:00:00+01:00</published><updated>2025-11-06T00:00:00+01:00</updated><id>http://localhost:4000/game/devlog/development/2025/11/06/virtual-equipped-item</id><content type="html" xml:base="http://localhost:4000/game/devlog/development/2025/11/06/virtual-equipped-item.html"><![CDATA[<p>Right now the engine faces issues in the navigation system.
The engine is utilizing the powerful and lightweight <a href="https://github.com/vincent/recast.js/">Recast.js</a> for navigation,
but currently some issues needs to be addressed in our in-house engine.
Sometimes the query result for <strong>getClosestPoint</strong> fails and returns <strong>0,0,0</strong>, which results in the agents wont move around the scene.</p>

<p><img src="/assets/images/posts/2025-11-06-virtual-series-equipped-item/vrampage-com-navigation-0-0-0-target-issue.webp" alt="Navigation 0,0,0 issue" /></p>

<p>Also the whole navigation mesh floats too far away from the actual mesh, which results in the agents and users moves around in the air.</p>

<p><img src="/assets/images/posts/2025-11-06-virtual-series-equipped-item/vrampage-navigation-now-1.webp" alt="Navigation mesh floating issue" /></p>

<p>But as we all know, the best way to solve issues is by ignoring them.</p>

<p>So of course instead of fixing the navigation issues, I worked on functionality for showing the equipped item of the player/npc.
Currently it’s only for the items that is being hold in the hands, but the same functionality will be extended to include other types of items that would be related to head, chest, legs, feet slots.</p>

<p><img src="/assets/images/posts/2025-11-06-virtual-series-equipped-item/virtual-reboot-equipped-item.gif" alt="Virtual Equipped Item" width="400" /></p>

<p>Cheers!</p>

<p><img src="/assets/images/posts/2025-11-06-virtual-series-equipped-item/virtual-reboot-cheers.webp" alt="Virtual Cheers" /></p>

<p>Try it at <a href="https://vreboot.com">vreboot.com</a>.</p>]]></content><author><name>Basic</name></author><category term="game" /><category term="devlog" /><category term="development" /><summary type="html"><![CDATA[Right now the engine faces issues in the navigation system. The engine is utilizing the powerful and lightweight Recast.js for navigation, but currently some issues needs to be addressed in our in-house engine. Sometimes the query result for getClosestPoint fails and returns 0,0,0, which results in the agents wont move around the scene.]]></summary></entry><entry><title type="html">Virtual Rampage Compact</title><link href="http://localhost:4000/game/devlog/development/2025/10/01/vrampage-compact.html" rel="alternate" type="text/html" title="Virtual Rampage Compact" /><published>2025-10-01T20:20:20+02:00</published><updated>2025-10-01T20:20:20+02:00</updated><id>http://localhost:4000/game/devlog/development/2025/10/01/vrampage-compact</id><content type="html" xml:base="http://localhost:4000/game/devlog/development/2025/10/01/vrampage-compact.html"><![CDATA[<p>The focus is on <a href="https://vrampage.com">Virtual Rampage</a>.</p>

<p>A new scene is being worked on, called <strong>Compact</strong>
It is small and made for fast-paced team deathmatch.</p>

<p><img src="/assets/images/posts/2025-10-30-vrampage-compact/vrampage-compact-0.webp" alt="Virtual Rampage Compact Scene 0" /></p>

<p><img src="/assets/images/posts/2025-10-30-vrampage-compact/vrampage-compact-1.webp" alt="Virtual Rampage Compact Scene 1" /></p>

<p><img src="/assets/images/posts/2025-10-30-vrampage-compact/vrampage-compact-2.webp" alt="Virtual Rampage Compact Scene Overview" /></p>

<p>It is now possible to define how many pellets a weapon should fire, for example the shotgun fires 12 pellets.
<img src="/assets/images/posts/2025-10-30-vrampage-compact/vrampage-compact-shotgun.gif" alt="Virtual Reboot" />.</p>

<p>A whole separation of which entities to sync has now been implemented. That means static entites are not
included in the state from 180.248 KB to 13.45 KB (92.5% reduction).
Future goal will be excluding components which change infrequently.</p>

<p>Mod can now be defined as query parameter in the url, which makes it possible to start vrampage with editor mod, for example:
<a href="https://vrampage.com?mod=editor">https://vrampage.com?mod=editor</a></p>

<p>Try it at <a href="https://vrampage.com">Virtual Rampage</a></p>]]></content><author><name>Basic</name></author><category term="game" /><category term="devlog" /><category term="development" /><summary type="html"><![CDATA[The focus is on Virtual Rampage.]]></summary></entry><entry><title type="html">Reboot</title><link href="http://localhost:4000/website/news/game/experience/2025/10/01/reboot.html" rel="alternate" type="text/html" title="Reboot" /><published>2025-10-01T20:20:20+02:00</published><updated>2025-10-01T20:20:20+02:00</updated><id>http://localhost:4000/website/news/game/experience/2025/10/01/reboot</id><content type="html" xml:base="http://localhost:4000/website/news/game/experience/2025/10/01/reboot.html"><![CDATA[<p>Have you ever needed to reboot?</p>

<p>You know when the systems gets sluggish, everything feels slow and buggy.</p>

<p>It’s good to reboot once in a while, start on a fresh, seize the day with what seems to be unlimited power.</p>

<p><a href="https://vreboot.com">Virtual Reboot</a>, our hub of the Virtual Series is now online.
I would drop by if I were you, you know, just to satisfy your curiosity.</p>

<p>That’s it.</p>

<p>I hope you have a nice day.</p>

<p>And remember to reboot when life gets sluggish.</p>

<p><img src="/assets/images/experiences/vreboot/feature.webp" alt="Virtual Reboot" /></p>]]></content><author><name>Basic</name></author><category term="website" /><category term="news" /><category term="game" /><category term="experience" /><summary type="html"><![CDATA[Have you ever needed to reboot?]]></summary></entry><entry><title type="html">Awakened</title><link href="http://localhost:4000/website/news/2025/08/12/welcome.html" rel="alternate" type="text/html" title="Awakened" /><published>2025-08-12T08:55:51+02:00</published><updated>2025-08-12T08:55:51+02:00</updated><id>http://localhost:4000/website/news/2025/08/12/welcome</id><content type="html" xml:base="http://localhost:4000/website/news/2025/08/12/welcome.html"><![CDATA[<p>As humanity discovers it’s true origins and potentials, the boundaries and perception of reality shifts, allowing for higher frequency beings to manifest in the physical realm. The Seal Dragon is a long forgotten mythical beast which resides in the ocean, who now have awakened and roams the vast oceans.</p>

<p>Stay in touch as we explore the potential of our new reality.</p>

<p>Turn on, tune in, drop out.</p>

<p>Check out the <a href="/about/">About section</a> and learn more about the vision of Seal Dragon.</p>]]></content><author><name>Basic</name></author><category term="website" /><category term="news" /><summary type="html"><![CDATA[As humanity discovers it’s true origins and potentials, the boundaries and perception of reality shifts, allowing for higher frequency beings to manifest in the physical realm. The Seal Dragon is a long forgotten mythical beast which resides in the ocean, who now have awakened and roams the vast oceans.]]></summary></entry></feed>